Gems & enchanting · Checked September 13, 2026

The Veil Enchanting and Gems Guide

An enchant is a gem applied to a weapon. The gem decides the effect, the weapon keeps it until you swap the weapon out, and the whole system runs on two separate silver costs that guides usually blur together. A third thing, enhancing, is a different system with a different NPC and a different currency, and it is covered further down.

Enchant costs 100 silverGem roll costs 500Beta values

The short version

Get a gem, take it to the blacksmith, pay 100 silver. The 100 is confirmed in the developers' own patch notes. Gems come free from trinket spawns and chests, or you can roll for better ones at the Gem Gacha on Sky Island for 500 silver a pull — that 500 is the roll, not the enchant. Ichor is not part of any of that: it is the Goblin Tinkerer's currency for enhancing weapons, outfits and accessories.

The two costs, kept apart

Almost every write-up of this system quotes one silver figure and leaves you guessing which step it pays for. They are different steps:

So a finished enchant from a gem you already own costs 100 silver. A finished enchant from a gem you rolled for costs 600 and up, and "up" is the realistic number, because the pull is random.

Where gems come from

The game's own Q&A channel answers this directly: gems come from trinket spawns, chests and various other means, and you can also roll for them with silver. That means the four common gems are not a paywall — you will pick them up while doing the Disease Era main quest, and the opening quest line hands you the enchant step early on purpose.

Rolling only matters once you want a specific effect, or the rare and legendary gems that never turn up in ordinary chests.

The Gem Gacha route

The gacha is not in town. Getting to it the first time is a maze problem, and the one step people skip is the one that decides whether they ever go back.

  1. Find the Shimmering Sanctum in the maze. Two independent recordings say the same thing — it spawns somewhere random and neither creator found a route that reliably leads there. It is recognisable rather than findable: coloured crystals, gems and glowing light. A Radar turns on the coordinate readout, which helps you retrace, but the Radar is itself a rare drop.
  2. Hand the NPC inside one gem. Any gem works. He teleports you to Sky's Reach, also called Sky Island.
  3. Activate the waystone before you do anything else. It sits in the central part of the island. Skip it and every future visit costs another Shimmering Sanctum hunt plus another gem. Both recordings stop mid-route to say this.
  4. Climb to the merchant above the waystone. The Gem Gacha is in the upper section of the island. 500 silver or 32 Robux per roll.
The Sanctum is not a fixed location.

Nobody has recorded a repeatable route to it, and the coordinates one creator was carrying did not transfer to anyone else. Treat any guide that gives you exact coordinates for it with suspicion.

Community video

How To FARM LEGENDARY Gems + Location

2:42

A September route showing the Shimmering Sanctum inside the maze, the gem hand-in that teleports you to Sky's Reach, the waystone to activate on arrival, the Gem Gacha merchant and a Weeping Crypt silver farm for funding rolls.

By ShredsyYouTube opens only after you press play
Video chapters

Every number the Gem Gacha lists

This is the shop panel itself, read off a September 6 recording in shop order, not a rarity summary. It matters because the summaries in circulation are wrong: they compress fourteen entries into four rarity bands and lose the gem names.

GemShop colourListed number
RubyGreen60%
EmeraldGreen60%
SapphireGreen60%
TopazGreen60%
DiamondGreen60%
Rot GemBlue40%
Star GemBlue40%
Blood GemBlue40%
Azure RubyPurple10%
OnyxPurple10%
OpalPurple10%
AquamarinePurple10%
??? (hidden)Gold1%
??? (hidden)Gold1%
These are not probabilities — do not do odds maths with them.

The fourteen listed numbers add up to 462%. Whatever the shop is displaying, it is not a chance out of 100, so "1% for a legendary" is not a claim the panel actually supports. What the ordering does tell you reliably is the ranking: the five green gems are the common result, and the two hidden gold entries are the rarest thing in the pool.

The two ??? entries stay hidden until you pull one. One of them is the Shadow Diamond, confirmed on camera. The other has not been shown by anyone we checked.

What each gem actually does

Effects are read from in-game tooltips and live hits, not from a datamine. Only five of the fourteen gems have been demonstrated so far.

GemConfirmed byEnchantRecorded effect
TopazShown on cameraLightWhites out the target’s screen on hit and applies fire.
SapphireTooltip read aloudIceSlows the target by 200% for 8 seconds in the recorded build.
RubyShown on cameraFireStraight fire damage. Called the best pure-damage option of the four.
EmeraldShown on cameraPoisonPoison damage, described as barely stacking.
Shadow DiamondTooltip read verbatimShadow Lightning7 damage, a 0.5-second stun and applies Shadow Fire. Strikes as a separate lightning hit.

The creator who tested all four common gems ranked them Topaz, Sapphire, Ruby, Emerald, with the reasoning that a blind plus a burn beats raw damage and that the 8-second ice slow is worth more than it looks in a game with this much movement. He also confirmed there is no chaos gem in the pool. That is one player's ranking of a beta build, not a tier list — the nine gems nobody has shown yet could reorder it completely.

An enchant is a separate effect layered on top of whatever the weapon already had. One recorded ice weapon kept its cold passive and gained poison damage from an Emerald, so read the enchant as an addition when you are comparing two weapons.

Paying for rolls

At 500 silver a pull this turns into a silver problem rather than a gem problem. The recorded method is looting runs out of the Weeping Crypt waypoint: pick up every item on the ground, kill what spawns on you, fill the inventory, return to the merchant and sell the lot. One creator puts three full runs at roughly 3,000 silver. That is the same location as the Sin and Offerings farm, so the two runs stack — do not make a dedicated trip for either.

Enhancing is a second system, and it runs on Ichor

Everything above is about gems. There is a separate upgrade line handled by the Goblin Tinkerer, at a station labelled Enhance, and none of the silver costs on this page apply to it. His own words when you ask for work: “Show me the item you would like to enhance. A weapon, an outfit, or an accessory.” That is already wider than gems, which go on weapons.

Asked what Ichor is, he answers: “The essence of the creator.. You can get it from killing things, or achieving great feats. Ichor clings to you like the blood from your foes, I can harness such a thing, for a price of course!” So Ichor accumulates from ordinary play rather than from a shop, and the Tinkerer is the thing that converts it into stats. That also explains why the current UPDATEFINALLY code pays 1,000 Ichor alongside its silver: it is a head start on this system, not on the gem one.

Enhancements can be taken off again, and he says it is cheap. Choose the removal option and the reply is “Scraping a thing clean is crude work, but it is cheap. Hold out what you want stripped clean.” Gem enchanting has no equivalent confirmed prompt, so do not assume the two behave the same way.

The prices are not on this page yet.

Both the enhance and the strip prompt ask you to hold out an item before they quote anything, so the numbers only exist once a specific item is in hand — there is no menu price to read. Everything above is the dialogue text itself, read in game on September 13, 2026. Costs will be added when they can be recorded against a named item rather than guessed at.

Enhancement tomes at the 20 Shelves library

This is probably fuel for the Tinkerer above rather than for gem work, though nothing yet links the two directly. A September 11 recording completes a side quest at The Twenty Shelves — the hidden library deep in the Pale that also holds the Spellweaver hand-in — and is paid in an enhancement tome rather than a gem.

Single source, and the reward text is not legible.

One creator, one run, at a resolution where the reward line cannot be read frame by frame. What is clear is the location title, the "Side Quest Complete!" prompt and that the payout is a tome. The exact item name, its rarity and what a tome does are all unconfirmed, so nothing here should change how you spend silver yet. If you are already going to the library for Spellweaver, look for the quest while you are there.

What we could not confirm

Evidence checked September 12, 2026, with the enhancement section added September 13. First-party and in-game: every line quoted from the Goblin Tinkerer — the weapon, outfit or accessory scope, the Ichor answer and the stripping prompt — was read directly off his dialogue at the Enhance station on September 13, 2026, not taken from any guide. Also first-party: the developers' September 5 patch note setting the enchant price to 100 silver, and the game's Q&A answer on gem sources, both posted in the official Discord. Community recordings: Red's legendary gem route and Shadow Diamond showcase is the source for the Gem Gacha panel read verbatim, the blacksmith hand-in and the Shadow Lightning tooltip; Shredsy's gem farming route independently records the Shimmering Sanctum, the gem hand-in, the waystone warning, the 500-silver roll and the Weeping Crypt silver loop; Crown Trone's gem attribute showcase is the source for the four common-gem effects and the ranking. GameStratWiki and The Games Edge independently record the same route and the blacksmith step; their rarity-band rate tables are not reproduced here because the shop panel does not match them. The enhancement tome quest is KronaMint's September 11 run, uncorroborated. Every number on this page is a beta value observed in a live server, not an official specification.
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